Triangles: 8.7k
Vertices: 5.7k
More model informationPlaying Alien Isolation recently inspired me to start working on my own Nostromo interior in Unity 5, great practise for super detailed hard surface environments and poly-count budgets. These are the walls of the Hypersleep stasis chamber, the first model I’ve made for the interior so far. I think it’s turning out okay so far.
Modelled in Blender, Textured in Substance Painter
As rendered from Iray:
CC Attribution-NonCommercial-ShareAlikeCC Attribution-NonCommercial-ShareAlike
May 14th 2016
4 comments