Triangles: 3.4k
Vertices: 1.8k
More model informationDesided to scan one of my old work shoes and create a lowpoly model from it with baked texturemaps. The scan is made in two parts and later stitched together to get a complete model. Some post proces modeling was made on the scaned model in zbrush before creating a lowpoly mesh from scratch in Maya using the highpoly as reference.
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