Triangles: 65.5k
Vertices: 66k
More model informationPlaying with Substance Designer to come up with purely procedural materials. This is a section of asphalt, such as you might find on a highway. No bitmaps used, all procedural.
Poly count is so high because I had to use mesh displacement to make up for Sketchfab’s lack of parallax occlusion (relief mapping).
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