Triangles: 32.7k
Vertices: 32.5k
More model informationThe base model was made in Oculus Medium. The rest was made using Blender. I think adding a “move” tool to medium allowed it to be taken more seriously by professionals, it is an amazing program. It can easily be added to a workflow for making fast sculpts and base meshes up to a medium detail (if your RAM can handle it).
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