Imported my old cathedral build and updated it with new blocks, new building techniques, and new surroundings. It was a self-challenge to see how realistic I can make it using only blocks/textures/techniques available in vanilla minecraft. The map was made on a 1.8 build server but packed & uploaded in 1.12.
Had to remove some features from the map during export due to technical difficulties, so it’s better to check out the map ingame if you can. The lightmap res is pretty small for each block due to the number of blocks in the whole scene.
Map Download: http://www.mediafire.com/file/c9zchvf86vla11n
Made in minecraft 1.8 using the new 1.13 vanilla textures
Mineways for map model convert
ZBrush for unwrapping second set of uv
3ds Max for lightmap/AO map baking