Triangles: 23.7k
Vertices: 12.2k
More model informationCreated a long abadoned shell from some gigantic snail, and currently working on creating the snail.
Shell and vines created using 3ds Max for base mesh, with the shell brought into Sculptris for refining, and Mudbox for detailing. Leaves created in 3ds Max with textures created in Photoshop.
CC AttributionCreative Commons Attribution
Jan 6th 2018
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