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I started out by sculpting, planning to do a typical PBR texture-job - but ended up handpainting the entire thing instead, to give it that disney feel.
Body could probably have a reduced polycount, but as I’m not planning to rig her, I figured I’d keep her smooth as-is.
This was a lot of fun to do, and very educational.
Made In zBrush, Blender, 3dCoat and Photoshop.
WIP’s can be found at https://kampfisken.artstation.com/projects/z6K4D
Thanks to Iris Muddy for letting me use her character concept!