I made a little summary about all my models and noticed how much it is. :D This summary shall show you how I worked. Maybe someone is interested. Always I started with low poly objects. My first step was to model with cubes, spheres or planes simple low poly geometries in 3ds Max, after that I sculpted the high poly objects in Mudbox. Here I made all the details and added more geometries if needed. Reimported the high polys back in 3ds Max, optimized them and made uv maps. If needed I made the textures or more details in Substance Painter and at the end I put all the maps in Photoshop together. I didnt make clean uv maps for all models, because my computer crashed sometimes. Time to save money for a new PC. :) It was a long and tough journey. I worked every day almost the whole day at them. It was a full time job for me. Now, I can say, I learnt a lot. It was the first time I sculpted and I am happy I joined this challenge. It was my pleasure. And its amazing what the other participants submitted.
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