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Pillow (Deep Freeze Variant)
A low-poly cloth pillow designed to be used in videogames. It was modeled and simulated in 3ds max, and textured in Substance Painter.
I created 12 different material variants of this pillow. But these same materials could also be easily applied to other pillows created in a similar way. Thanks to the versatility of Substance Painter, one click of a button can easily randomize the crease locations.
This variant was textured to be a “deep freeze” (very cold and frozen) pillow. This could be found in a freezer, cold dungeon, a frozen fortress/castle, a frozen room, and etc:. The possibilities are limitless.
[Model Statistics] Polys: 4,636 Tris: 9,260 Verts: 4,634