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Set of four simple, historical (ish) swords.
Included textures are public domain by Yughues. The metal and leather materials can easily be replaced.
I’ve also set up the UV maps so that the blade, crossguard, grip, and pommel each take up a quarter of the UV space. This is to allow mixing and matching mesh parts between the swords.
Made by Clint Bellanger for project Wandercall and the Flare engine.