Triangles: 1.2k
Vertices: 1.3k
More model informationSkeleton for game I making in UE4. lowpoly - 3dsmax, textures - Substance Painter - 512 Diffuse, normal, rough, opacity
The only problem is that I had to bake opacity for ribs in Substance Designer since Substance Painter can’t do that
Game is designed to have a large ammount of monsters at the same time on screen making polycount extremely limited.
Will have armor pieces added later.
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