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Trapped in the Metro
The year was 2013 when the bombs fell, Moscow and possibly the rest of the world have been destroyed by a large scale nuclear exchange, involving many of the world’s super powers. Humanity has fled to Moscow’s Metro system, designed both for transport and as a bomb shelter. After twenty years humanity is close to extinction, with threats from the outside, and within. Each station has become a small nation state in itself with its own government. Alliances have been formed, wars have been waged.
Built in Blender3D, this scene focuses heavily on atmosphere. Cold, dark, lonely. Inspired by the acclaimed Metro games. Textured in photoshop and composed to give a wandering darkness and a loss of hope and direction.