Loading 3D model
Put this together to replalce the smaller group shots I had up here. I think seeing them all (or at least the ones I like anyway) in one place is more effective than grouping them up into sets.
the textures for each character are just 64x64. They use the nearest-neighbor/point filter shading technique where you stretch UVs over color breaks to get color breaks without needing an edge along the lines.