Triangles: 12.7k
Vertices: 6.5k
More model informationGoblin head sculpture, based on The Lord of the Rings.
Head: Base mesh created in 3dsMax before sculpting and painting in Mudbox, with retopologising in MeshLab. Textures baked in xNormal and Mudbox and touched up in Gimp.
Helmet: Modelled in 3dsMax. Tileable textures created in Gimp.
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