Triangles: 21.4k
Vertices: 10.7k
More model informationThis is a first in many ways for me. I’m working on some assets for a friend in uni and this little guys was difficult to do in Blender. I gave up in the end and moved to Zbrush for the modelling process and subsequently Substance for the materials.
I do not have much experience with either software but I think it came out great for a first iteration. Only wish I knew that Zbrush was displaying quad poly count, as this guy current stands at 20k poly in Unreal. Oh boy. The materials in Substance is the basic concrete material with cracks and dirt turned to 90%, as a weathered look is the target look.
I’m gonna experiment with Substance once I am a bit more free (other assignments).
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