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ANRAN F-3601 "Rockstock"
3D Model

Avatar of MagnusL3D
MagnusL3D
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Triangles: 49.7k
Vertices: 24.6k
More model information

This was a expirment to take a Fusion 360 model into a “game” engine. My ideas was to auto generate the lo-poly and just have todo a little UV touch up manually.

The steps I took was: 1. Fusion 360 modelling 2. Houdini for auto generating lo-poly and “start UVs” 3. Modo to clean up UV’s 4. Substance Painter

However when doing this I learned alot, this only beeing the 3rd week I am using Fusion 360 I soon relized I had build this very badly in terms of using F360 real power, so I stopped adding details in F360 because it was getting out of hand. Next project will probably be more detailed since I learn how to work better in Fusion 360 now. Also the “quick” UV fix after lo-poly generation in Houdini turned out to be a night mare, and also the lo-poly mesh generated was not that good, and to hi-poly. Anyway I “finished” it up so here it is.

Published 10 years ago
Jun 5th 2016
Uploaded with Substance Painter
No category set.
  • 360
  • fusion
  • fusion360
  • houdini
  • weapon-sci-fi
  • substancepainter
  • substance
  • weapon
  • scifi
  • sci-fi
  • gun
  • modo

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