This was a expirment to take a Fusion 360 model into a “game” engine. My ideas was to auto generate the lo-poly and just have todo a little UV touch up manually.
The steps I took was: 1. Fusion 360 modelling 2. Houdini for auto generating lo-poly and “start UVs” 3. Modo to clean up UV’s 4. Substance Painter
However when doing this I learned alot, this only beeing the 3rd week I am using Fusion 360 I soon relized I had build this very badly in terms of using F360 real power, so I stopped adding details in F360 because it was getting out of hand. Next project will probably be more detailed since I learn how to work better in Fusion 360 now. Also the “quick” UV fix after lo-poly generation in Houdini turned out to be a night mare, and also the lo-poly mesh generated was not that good, and to hi-poly. Anyway I “finished” it up so here it is.
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