Triangles: 1.3M
Vertices: 626.6k
More model informationThe jacket/torso is a little messed up. I’d somehow UV unrwapped it again (differently) and the normal map has moved.
It, the head, the arms and the characters right shoulder armour were all sculpted in high(ish) detail and then normal maps were generated from those high resolution meshes to be used on the low-poly ones seen.
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