Triangles: 29.3k
Vertices: 14.8k
More model informationI used ZBrush to do the: sculpt, retopology, poly-paint, and bake out texture. I used Maya to do some work with the UVs and XNormal to bake out some maps.
You can see the renders done in Marmoset Toolbag along with my maps at: christian.brushd.com
CC AttributionCreative Commons Attribution
Nov 23rd 2013
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