Triangles: 653
Vertices: 853
More model informationAs it is very close to having Breath of the wild in my hands. I thought it would be a great idea to build a weapon that would match the game. So I went and rewatched all the videos again (good excuse).
I wanted to try to build something that isn’t the norm but fit the style. So I took a bunch of reference images, found an ancient weapon, made the concept, created a colour pallet and jumped into modelling.
To work with cell shading, it needed a normal map to take care of the lighting data however suprising that the textures were quite subtle and minimalistic. It looks great in a cell shaded lighting. however since it isnt an option in Sketch fab here is the shaderless version.
Thank you for viewing
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