This is a set I helped create for a mobile game title. I handled the optimization for, and implementation into Unity 3D. The rooms are all built as self contained sets for better in-game load times. Each room has a single light map on its secondary UV channel and is entirely self-lit.
Tasks preformed include geometry reduction/optimization, lighting mapping, and custom shader work for Unity 3D. Original model and diffuse maps were created by John Dyer and Skyler Greencorn.
- Polygons: 136,187
- Vertices: 90,816
- Diffuse x104 (multiple resolutions) on UV0
- Lightmap x6 (2048x2048) on UV1
- Autodesk Maya
- Autodesk Bonus Tools
- Cinema 4D