Triangles: 44.6k
Vertices: 22.6k
More model informationModeled and rigged for a game project in Blender. It was later rendered into sprite sheets, so polycount was never a priority.
Some of the animations are jumpy on the loop, this is one frame that jumps for some reason but this wasn’t a problem since it was rendered and also doens’t happen in Blender.
Rendered with in-game look: ![http://i.imgur.com/H1dabuD.png]
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