Triangles: 1.6M
Vertices: 859.1k
More model informationprocessed .ply file through MeshLab 2016 with two filters:
Normals, Curvatures and Orientation > compute normals for point sets Remeshing, Simplification and Reconstruction > surface reconstruction: ball pivoting
- Took 2.5 hours for that second filter.
- Per vertex color should be saved in there (but having trouble making it visible in Maya 2017)
…this is all taken from a Tango scan using Lenovo Phab2Pro and Matterport’s Scenes app.
CC AttributionCreative Commons Attribution
Jun 5th 2017
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