Triangles: 35.2k
Vertices: 20k
More model informationCharacter designed and built from scratch for a university assessment. Low poly game mesh. Both sculpting (ZBrush) and hard surface (May) methods used, and Substance Painter for PBR textures. Concepting and touchups with Photoshop. Unfortunately was rushed at the end, I had more planned for this character but still happy with the result.
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