• Explore
      Highlights
    • Popular
    • Staff picks
    • Downloadable
    • Collections
    • Blog
    • Community members
    • Sketchfab Masters
    Browse by category
    • Animals & Pets
    • Architecture
    • Art & Abstract
    • Cars & Vehicles
    • Characters & Creatures
    • Cultural Heritage & History
    • Electronics & Gadgets
    • Fashion & Style
    • Food & Drink
    • Furniture & Home
    • Music
    • Nature & Plants
    • News & Politics
    • People
    • Places & Travel
    • Science & Technology
    • Sports & Fitness
    • Weapons & Military
  • For business
    Sketchfab for Teams
    Augmented Reality
    3D Viewer
    3D eCommerce
    3D Configurators
    Find a Partner
    Pricing
    Customer Stories
  • Buy 3D Models
      Highlights
    • Best selling
    • Animated
    • PBR
    • Low poly
    • High poly
    • 3D Printable
    • 3D Scan
    Browse by category
    • Animals & Pets
    • Architecture
    • Art & Abstract
    • Cars & Vehicles
    • Characters & Creatures
    • Cultural Heritage & History
    • Electronics & Gadgets
    • Fashion & Style
    • Food & Drink
    • Furniture & Home
    • Music
    • Nature & Plants
    • News & Politics
    • People
    • Places & Travel
    • Science & Technology
    • Sports & Fitness
    • Weapons & Military
/
Cancel
loginSign UpUpload

Hand-Painted Home (based on concept)
3D Model

Avatar of therealmarkehlen
therealmarkehlen
11.2k
11152 Views
222Like
Report
Triangles: 975
Vertices: 1.4k
More model information

I came across this amazing hand-painted house by Antonio Neves: https://www.artstation.com/artwork/low-poly-house

I need to practice making World of Warcraft environment models, (wanna work for Blizzard so bad!), so I had to take a stab at making this house myself!

My goal was to gain experience with this fast workflow. I actually threw down a bit of paint in blender while very roughly blocking in and UVing the house, to get me an idea of what I could get away with tiling. Then I opened the simple texture in Ps to arrange the islands and actually paint it nicely. Back to blender, re-alligned the UV islands, then created a second set of UVs, and baked a couple maps for light mapping. Mixed those in Ps, and figured out how to get UV sets into Sketchfab. Done! I think I finished this in only 9 hours! Fast for me! Stoked to get experience doing things for quick flat models.

Anyways, cred goes to Antonio Neves, I totally ripped this design off of him (for practice.)

Published 10 years ago
Jul 13th 2015
No category set.
  • world
  • warcraft
  • cute
  • medieval
  • painted
  • markdidit
  • blender
  • low
  • poly
  • house
  • home
  • stylized
  • hand
  • of

6 comments

You must log in to comment.
enterprise
  • Enterprise Solutions
  • 3D Configurators
  • 3D eCommerce
  • 3D Viewer
  • 3D Advertising
  • Sketchfab for Teams
  • Customer Stories
  • Pricing
ecosystem
  • Exporters
  • Importers
  • Developers & API
  • Augmented Reality
  • Virtual Reality
store
  • Buy 3D models
  • Become a Seller on Fab
  • Free 3D Models
community
  • Explore
  • Help Center
  • Education
  • Museums
  • Blog
  • Sketchfab Masters
about
  • Company
  • Careers
  • Press Kit
  • Features
  • Contact us
© 2025, Sketchfab, Inc. All rights reserved.
Terms of usePrivacy policySitemap