Triangles: 1.9k
Vertices: 1k
More model informationOriginally made as a untextured asset for a VR prototype, refined for PBR workflow.
The original model wasn’t made with texture baking in mind (stretched polys, prioritising low face count,etc ), so making the high poly model & baking was a little hackey - you can consequently see some normal map artifacts in a few places.
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