Triangles: 15.8k
Vertices: 15.8k
More model informationThis is an animated version of my Dribbble Basketball. I’ve used the Blender physics engine to calculate the trajectory. The bounce is mostly correct (for looping purpose it doesn’t lose energy), but the ball is clearly missing some squash and stretch.
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CC Attribution-NoDerivsCreative Commons Attribution-NoDerivs
Aug 11th 2015
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