This is the repaired version of a carousel that I made for a Unity WebGL game a while back. The game is a 3rd person perspective, educational game and all rides are meant to be ridable after ‘fixing’ them, hence why there’s a damaged, and a new version of the ride. This also meant that the rides needed to be fully animatable and look as good as possible from close up despite limitations. Three of the main limitations were: 1. Poly count was required to be below 10000 per ride 2. Only a diffuse map was allowed 3. The only way to convey difference between a damaged and repaired ride was by replacing the diffuse map (no model changes allowed)
Things to note: - Carousel animals from the Unity asset store were used. However, I haven’t included these in order to better showcase my personal contribution to the project - The flag has a significantly higher poly density than the rest of the model, this is because cloth physics were used to animate it. - Textures from both textures.com and Poliigon were used
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