Player 1: Rigel
This is a character model for a third person shooter game I built for my senior presentation in 2014. Moded in Maya and tranferred to Unity 3D, I applied motion capture data and worked within MechAnim to animate this playable character.
Visit my site at www.coyote-spark.com to view character art and clips from the game.
Rigel is a hunter for hire who has seen quite a bit of action. His right arm and eye are cybernetic and function as his primary weapon.