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Dr. Moorer
3D Model

Avatar of PatrickHNic
PatrickHNic
220
220 Views
2Like
Report
Triangles: 29.4k
Vertices: 21.3k
More model information

I start sculpting the body for fitting clothing in Marvelous Designer, then sculpt the rest of it in Zbrush. I use Maya to retopologize over the high resolution to optimize then did UV mapping. I texture in Substance Painter as well as Photoshop for hair. I even pose him in Maya using joint and other rigging basics. Finally, I use Marmoset Toolbag for my final renders.

Published 7 years ago
Jan 14th 2019
  • Characters & creatures 3D Models
  • anatomy
  • characterart
  • charactermodel
  • zbrush-sculpt
  • human-anatomy
  • characters
  • zbrush
  • human
  • clothing

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