Triangles: 8.2k
Vertices: 4.8k
More model informationFor our course Game Asset Pipeline we were asked to create a game ready asset based on a box shaped object, I used the UDG flight case as reference for this assignment, we had to create a low and highpoly mesh in 3dsmax, after that we baked the highpoly information and textured the object in Substance Painter.
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