Triangles: 1.9k
Vertices: 1.5k
More model informationThis is a personal piece I did for a talk I’ve held a few times now, about creating high end graphics for low end devices. I used it as an example on how to do optimized low poly modeling, tigh unwrapping and how to overall optimize characters for mobile games.
Done in Maya, Photoshop and 3D-Coat
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