Modular Assets for Mobile VR
Breakdown of modular assets for an upcoming VR scene. Uses one texture atlas for Albedo/Diffuse, one Normal Map.
20 modular components plus wall geometry can be used to create a wide variety of house layouts.
Modeling and assembly in Blender. Normal Maps generated using xNormal from high-resolution geometry sculpted in ZBrush. Texture painting in 3D-Coat.
Note, texture atlas also includes some geometry not seen here.
Don’t forget you can turn on wireframe view to review topology.