This is a 3D creation of Darwin (5* version) from Madhead’s game Tower of Saviors. Fully rigged and skinned by myself.
This is my first time working in SD/Chibi style which is new and exciting, and also relearning rigging & skinning.
The result I’m trying to achieve is an ingame ready model for a mobile game setting. I aimed for as low poly as possible ending up at 5k tris, but feel like can go even lower with better optimization on the head or a further change in style (textured face instead of actual features, which I am also very tempted to explore).
There are 3 material ID for the reason of being able to possibly change outfits/weapons separately. 2k textures are used in the viewer.
I left out some secondary accessories from the illustration since I just want to focus on the character style in this practice.
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