Triangles: 9.6k
Vertices: 5k
More model informationTesting optimized scan data. Check the other file called compare high rez to optimized model for more details. In short this is 9k polygons, reduced using Instant Meshes, then baked out AO, normal, and xNormals. All maps are 4k, so the load time is still pretty long. I may start reducing all my scanned models this way from now on now that I have a decent workflow.
CC AttributionCreative Commons Attribution
Feb 27th 2016
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