Triangles: 110.6k
Vertices: 55.3k
More model informationHello !!
Here I leave a material that represents a Persian Achaemenid wall fully procedural and in 4k resolution, made with Zbrush and Subsance Designer for an Unreal Engine 4 project. Here in Sketchfab we can not fully appreciate the displacement, so I’ve tessellated the mesh previously and the result is not bad in the web visualization.
The feedback, as always, is appreciated !!
Greetings !!
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