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Form Test 3D Model
I’m building out a stylized female character base mesh.
This will be used across multiple projects, and should speed up my workflow inside of Z-Brush (I will have a solid low poly with good topo for my first subdivision).
I can use this to sculpt out clothing, accessories, and modify the mesh for different body types as well.
The goal is to quickly create game ready meshes, with good topology for animation/rigging.
Created using a Sub-D/Box modeling in Maya.