My name is Daniel Mikulik. My first 3D steps were in 3ds Max working with a small group of Fallout fans on a mod for the game. Eventually, our work was published in Afterfall: Insanity.
I’ve always liked the post-apocalyptic, steampunk, grunge, and dirty styles. That is why I like to create historic architecture and heavily rusted hard surface models.
In 2005, I first attempted to sell models from games that I was creating for Qubic Games. Later I found a market for low-poly architecture models, so I created simple models of tenement house facades.
My favorite softwares are 3ds Max with V-Ray but I love to play in Substance Painter.
My work is both my passion and my well-paying hobby.
Selling on the Sketchfab Store
When creating a model for sale, I try to stick to architecture. I also create and sell other models that I have made as practice or for freelance jobs. I feel confident with hard surface modeling, but I don’t make organic models.
When preparing them on Sketchfab, I try to make them all look the same—the same light settings, scene, and post-processing tweaks.
It’s hard to know where my models have been used. Clients rarely brag about their work. Some time ago, I got information that my buildings would appear in a couple of indie productions: Air Missions: HIND, Workers & Resources: Soviet Republic.
Pricing & promotion
As far as pricing goes, I try to keep prices in line with other sellers, because I don’t like to fight with other sellers.
This is the only store where you can view models in this way (360°, materials, wireframe, etc.).
And it’s very easy to create a showcase. I don’t need to make all the preview renders, etc.
In the future, when I find time, I want to create a short movie with my Band of Robots, with a funny storyline. I think it could be fun to see them with a moving camera.