Women on Sketchfab: Evelyn Soa

Back to overview



My name is Eva/Evelyn and I am a 2D and 3D artist living in Glasgow. My partner and I moved from Slovenia. We are both Slovenian, and moving to Glasgow was our first big move out of our home town. Slovenia is really small, and moving to a big city was kinda scary and exciting at the same time. I am currently freelancing for video game and movie studios. I love creating stylized hand-painted art!

I have a strong passion for video games. It all started when I was around 13 years old when I got my first computer and played the Curse of Monkey Island. I loved the stylized art style of it! I became very inspired by the art inside video games. I started to draw and play video games even more until I eventually applied to the High School of Media and Graphic design. My time at school was amazing and I learned a lot about 2D and 3D art.

A little later on down the road, a friend introduced me to World of Warcraft. I immediately fell in love with the style, design and the characters. I quickly bought World of Warcraft: Battle Chest. After I finished high school, I changed my art medium from sketchbooks to canvas and acrylic colors. This was a very fun change for my art. In the summer of 2015, I bought my first Wacom tablet and from that moment on my whole digital art adventure began. Later, I started working at Freeloaders Media House. I also learned matte painting from CGWorkshop with David Luong. Since then, I have been furthering my experience on several projects, including films, commercials, and documentaries.

In 2017, I moved to Scotland, UK. This year, I started making my first 3D props. My first project was a hand-painted vase. I had a lot of fun making and texturing it, so I wanted to do more. Playing World of Warcraft inspired me to make more props and learn more about 3D! Every day I make it my mission to learn techniques so that I can add to my skill sets in all of my art fields.

Windmill of Thousand Spikes

This was my first bigger 3D project. It was the first time that I made a building in an environment. My process is pretty much the same as always: quick block-out in 3D and then paint over the concept. The windmill was inspired by the Orcs from World of Warcraft. After creating the concept, I jumped back into 3D and started modeling it. It was really fun! I also added animation on the sweep.

After I was done with modeling and UVs in Maya, I imported the object to 3D-Coat, where I started to hand paint the object. I made some changes to the model along the way, which included going back to Maya and then back to 3D-Coat to see what fit the best. Texturing is always my favorite part. I love adding small details on to the object. For materials, I always use references. In total, I spent one week working on this project. It was really fun and I learned a lot of new things! Many thanks to Shem Dawson for all the feedback and help! 

Teleport to Underwater

This work is inspired by a concept that I made a while ago.  I decided to make a 3D version of it! So, as before, the process for creating a quick concept: I blocked out shapes in Maya, screenshot the object and painted over the concept in Photoshop. Then I went back to Maya and modeled the details and everything that I added in the paintover of the 3D block-out. 

This is how the final modeled scene looked. Once I was happy with the result, I created the UVs and imported them into 3D-Coat. In 3D-Coat, I baked in the AO and Curvature and then started the texturing process. I always keep references and my concept nearby. I started with painting the base colors and then moved on to the details. The last step was to paint details of ‘worn out’ areas. 

Why Sketchfab?

I really love using Sketchfab! It’s an amazing platform that brings artists together. I’ve been using this website since I started to work in 3D. It’s really simple to use and to upload your work onto the website. I just love searching and finding inspiration for my next projects here.

Thank you so much for reaching out to me for this amazing interview! 



About the author

Evelyn Soa

2D and 3D artist living in Glasgow

No Comments

    Related articles