Background
Hello!
My name is Eva/Evelyn and I am a 2D and 3D artist living in Glasgow. My partner and I moved from Slovenia. We are both Slovenian, and moving to Glasgow was our first big move out of our home town. Slovenia is really small, and moving to a big city was kinda scary and exciting at the same time. I am currently freelancing for video game and movie studios. I love creating stylized hand-painted art!
I have a strong passion for video games. It all started when I was around 13 years old when I got my first computer and played the Curse of Monkey Island. I loved the stylized art style of it! I became very inspired by the art inside video games. I started to draw and play video games even more until I eventually applied to the High School of Media and Graphic design. My time at school was amazing and I learned a lot about 2D and 3D art.
A little later on down the road, a friend introduced me to World of Warcraft. I immediately fell in love with the style, design and the characters. I quickly bought World of Warcraft: Battle Chest. After I finished high school, I changed my art medium from sketchbooks to canvas and acrylic colors. This was a very fun change for my art. In the summer of 2015, I bought my first Wacom tablet and from that moment on my whole digital art adventure began. Later, I started working at Freeloaders Media House. I also learned matte painting from CGWorkshop with David Luong. Since then, I have been furthering my experience on several projects, including films, commercials, and documentaries.
In 2017, I moved to Scotland, UK. This year, I started making my first 3D props. My first project was a hand-painted vase. I had a lot of fun making and texturing it, so I wanted to do more. Playing World of Warcraft inspired me to make more props and learn more about 3D! Every day I make it my mission to learn techniques so that I can add to my skill sets in all of my art fields.
Windmill of Thousand Spikes
This was my first bigger 3D project. It was the first time that I made a building in an environment. My process is pretty much the same as always: quick block-out in 3D and then paint over the concept. The windmill was inspired by the Orcs from World of Warcraft. After creating the concept, I jumped back into 3D and started modeling it. It was really fun! I also added animation on the sweep.
After I was done with modeling and UVs in Maya, I imported the object to 3D-Coat, where I started to hand paint the object. I made some changes to the model along the way, which included going back to Maya and then back to 3D-Coat to see what fit the best. Texturing is always my favorite part. I love adding small details on to the object. For materials, I always use references. In total, I spent one week working on this project. It was really fun and I learned a lot of new things! Many thanks to Shem Dawson for all the feedback and help!
Teleport to Underwater
This work is inspired by a concept that I made a while ago. I decided to make a 3D version of it! So, as before, the process for creating a quick concept: I blocked out shapes in Maya, screenshot the object and painted over the concept in Photoshop. Then I went back to Maya and modeled the details and everything that I added in the paintover of the 3D block-out.
This is how the final modeled scene looked. Once I was happy with the result, I created the UVs and imported them into 3D-Coat. In 3D-Coat, I baked in the AO and Curvature and then started the texturing process. I always keep references and my concept nearby. I started with painting the base colors and then moved on to the details. The last step was to paint details of ‘worn out’ areas.
Why Sketchfab?
I really love using Sketchfab! It’s an amazing platform that brings artists together. I’ve been using this website since I started to work in 3D. It’s really simple to use and to upload your work onto the website. I just love searching and finding inspiration for my next projects here.
Thank you so much for reaching out to me for this amazing interview!
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