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Art Spotlight: Boombox Space Cat

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About me

Hello. My name is Artur. I live in Russia. 3D graphics was just a hobby, but then it turned into work. I’ve been doing 3D graphics for about 8 years now. Now I work as a 3D artist at a company engaged in VR projects (simulators). In my personal work, I try to use different styles (realistic, lowpoly style, cartoon).

Inspiration

The first thing that inspired me is a 2D illustration by my wife.

https://www.instagram.com/p/BDHI7PbREMu/

This picture is quite popular on the Internet. Immediately it presented the technique I would use when creating the model.

I knew that I would upload this model to Sketchfab. I saw there many works in a similar style, and I was inspired by them.

Process

Software: ZBrush, 3ds Max, RizomUV, Substance Painter, Sketchfab

I started by sculpting in ZBrush. It is not a very complicated model, but I wanted to accurately convey the shape of the original image.

In ZBrush I did automatic retopology.

boombox space cat retopology

In 3ds Max I made the rest of the items for the cat (helmet, boombox, etc.).

I did the UVs in RizomUV, which is a very good program. Recommend.

boombox space cat UV unwrap

I copied all the geometry and made it a little bigger. I flipped the normals for the outline effect.

Next step, I textured the cat in Substance Painter.

boombox space cat 3d texture

Sketchfab

Finally I uploaded and configured the cat on Sketchfab.

Sketchfab has very cool features to make models look better.

For the background, I used a sphere with flipped normals and a cosmos texture.

The lighting is one bulb attached to the camera. I used the “Milky way” environment for reflection in the helmet glass.

sketchfab 3d editor settings cartoon effect

And I added some post effects.

Done!

Thank you Sketchfab for the opportunity to write about my work.

You can see more of my works on Artstation / Behance / Instagram

 

About the author

Artur Gizzatullin

3D Artist



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