In Art Spotlight, we invite Sketchfab artists to talk about one of their designs.
Hi guys! My name is Jesús Orgaz, I’m a young 3D Artis from Madrid (Spain). I Studied 3D videogames and animation at Trazos where I studied to become a 3D Artist. I really love the 3D process; the modelling and texturing characters, environments, assets…everything!Currently I’m looking for a of videogames company in Spain to work for and to improve my knowledge. Until then I’m learning a lot in forums and blogs like this.
My model of the Poké Ball isn’t an original idea made by me… But when I saw the concept of Susan Lau on the internet I couldn’t resist to create a 3D version of it, and the 20th aniversary of Pokémon Company was the perfect excuse to create it! I enjoy this project a lot because I have many good memories from my childhood about Pokémon. I have always wondered what would be inside a Poké Ball… and now I know it!
To start the model I created a low poly version in 3DSMax with a unique UV Map, I did this UVMap in that moment because after that, when I detailed the model in Zbrush it was easy to extract a great Ambient Occlusion map base to start the hand painted process, using a mask and Ambient Occlusion. With this pipeline I don’t needed to do a retopology of the model because the low poly with UVs goes to Zbrush to be detailed.
When I had the Ambient Occlusion map and I’d retouched it in Photoshop, I decided to bake the Normal Map in 3DSMax so I get the best detail. That was a good move because thanks to this, the clouds of the Poké Ball looks much better in spite of the fact that it doesn’t have a Specular Map, the Normal Map give to the model a great feeling of volume.
When I have the Normal Map and the Ambient Occlusion I import my model to 3D Coat to the last step in the creation process; The diffuse texturing, with some layers: First I created a base color multiplied by the Ambient Occlusion to get the principal colors, after that I created a layer for the lights, shadows…I detailed the grass, the volume of the clouds, the trunks… always emphasizing the areas with more Normal map info.
And finally I uploaded my model to Sketchfab to take some renders, using a good illumination to show the detail of the Normal map.
Thanks to Sketchfab I can show a great 3D version of my Poké Ball, the final render looks great and I think is much better show a 3d model instead of an 2D image. Sketchfab helps me a lot to show my work and discover other excellent projects. I learn every day exploring new models!
Which Pokemon do you imagine living inside the ball? Please, leave me a comment with your ideas!
Thanks for Reading!