We're launching the Sketchfab Store in Beta

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Almost 6 years ago, we embarked on a journey to let people easily publish, share, and discover 3D content; and become the ultimate home for 3D on the web. We evolved from web only to embrace mobile, VR and AR, to cover the entire ecosystem of platforms relevant to the 3D world. Today, our community is made of more than 1.3 million members, who’ve shared more than 2 million 3D files, and this content has been viewed by over 150 million people.

As we’ve grown, two things have become more and more clear to us:

  • To be a successful creative platform, we also need to help creators monetize their creations.
  • Our aim to distribute 3D content everywhere also means distributing it outside Sketchfab.

We’ve seen a growing need and market for 3D assets, especially as VR and AR have become more mainstream. We introduced a download feature in 2014, leveraging Creative Commons licenses. This feature has proven to be very successful, and today we see more than 200,000 downloads every month, for a cumulative total of more than 2.5 million downloads. These have been used for every conceivable use-case from 3D-printing to classroom education to video games and experiential VR.

The natural evolution – and one of our most requested features – is paid download: a way for our creators to monetize their work, a way for us to push the distribution of content outside of Sketchfab, and an awesome way for people to find great content.

I am happy to introduce the Sketchfab Store today.

There are a number of things which are quite unique about it:

  • What you see is what you get: with our state-of-the art 3D viewer and model inspector, not only do you get to see the 3D models but also explore their anatomy. You know for sure how a model is made, and what you are paying for. Reduced hassle for buyers.
  • We process every file: which means that all the technical information about the file itself (polygon count, number of textures, material types…) is automatically generated. And if you already have models on Sketchfab, setting up a store is super fast. Reduced hassle for sellers.
  • An interoperable format: we added glTF support a few weeks ago, which means the file you’ll get from us will render consistently in engines like Unity or Unreal just as you see it on Sketchfab. We even made a Unity importer (download the alpha version here), to ease the process, and an Unreal version is on the way.
  • A huge and diverse library: While not all of the 2 million models hosted on Sketchfab are available for sale at launch, we are in a strong position to help you find anything you are looking for. The content is particularly diverse, from low poly assets to animated rigs and 3D scans.

We are just getting started, and the store is still in beta. For now we carefully review and select sellers. We plan to gradually open the store to more sellers, while ensuring the quality of the content. Read more about becoming a seller here.

We are also aware that the store in its beta form is missing important features like ratings, a cart, a download API… We’ve already started working on those, to be able to upgrade the overall experience in a close future. Stay tuned! You can read more about the specifics of the store on our help center or join the conversation on our forum.

We are very excited about this new phase for Sketchfab, and hope you will be too. We couldn’t make this without you, our talented community, so thank you!

Blog header image: “Tupuxuara Leonardii Flight Cycle” by Kyan0s

About the author

Alban Denoyel

Co-founder and CEO of Sketchfab.



34 Comments

  • Phil Gosch says:

    Awesome news! 🙂

  • Sketchfab’s commission of 30% is high. Especially coupled with hosting fee.

  • Any way to have a way to import the Model for Minecraft for buyers?
    I would not be able to sell most my models without them being able to
    have the Minecraft formats. Buyer would purchase then would not be able to
    use the model without converting it to .json and textures.

    Please consider a way to upload a model for Minecraft formats.
    ~ ZachryWilsn|NullBlox

  • I so love this!! Great work! Can’t wait to use this!!!

  • Awesome ? I’m so glad this is out now! Thanks to the people who worked on this!

  • Warsoul says:

    Great news !

    Please consider Texture Video support for the next update ! Pretty useful to showcase a model in the background. Animated Background, etc.

  • CC says:

    Please consider changing the download icon for commercial items to a dollar sign, to separate them from the previously downloadable ones.

    Also consider putting commercial items in a filter, and allow the store filter by user.

  • That’s interesting. Let’s talk about it more. Email me? michael@sketchfab.com

  • 3Rton says:

    Assets are cool but… Rigs? Are you going to allow original source files then or how do you plan to keep rigs?

  • Tobyfredson says:

    I am very interested in selling assets on this store, it looks promising to me. So far I’ve only used Sketchfab for showcasing models of my products I sell on other stores.

  • Anton Grigorovich says:

    New level for SketchFab!
    Thank you guys! Thanks Alban!

  • Bart Veldhuizen says:

    Correct; each Sketchfab model in the store can have an additional set of files that contain the originals, keeping rigs, photoshop files etc.

  • Bart Veldhuizen says:

    We’ll take it into consideration, thanks!

  • Bart Veldhuizen says:

    Each Store item can have a set of additional files, so you can add the original Minecraft files too.

  • Bart Veldhuizen says:

    I’ll add your +1 to the suggestion, thanks!

  • Bart Veldhuizen says:

    We love you too 🙂

  • Ivan fung says:

    We are JIE at Hong Kong , we provided 3d printing service locally. Do you think we can as reseller for Sketchfab or do you have any business model that we can cooperate with Sketchfab ?

  • Bart Veldhuizen says:

    Thanks, but we don’t work with resellers.

  • Ivan fung says:

    But do you have any business plan that we can promote in Hong Kong and china ?

  • Benhaim says:

    What is the laptime between requiring sketchfab store access and Sketchfab team answer ?

  • Bart Veldhuizen says:

    We received a lot of applications and are currently reviewing them. We’ll get in touch with everyone this week.

  • Urecky says:

    Yes, this is a good event.
    I congratulate Sketchfab with a beautiful beginning and I wish you a great future!
    I am definitely going to participate in the life of sketchfab, and I will post my 3D content on this resource.
    All is well and everything suits me here.

    Good luck to you!

  • Hey Sketchfab, nice feature!
    But how can I enable it or subscribe for the beta?
    Also, how safe is this, I mean there’s a risk that someone will be able to download the product for free.

  • newhere says:

    How do i enroll to sell what i have up already?

  • Bart Veldhuizen says:

    You’ll find all the information and the registration form here: https://help.sketchfab.com/hc/en-us/articles/115004259063-Selling-3D-Models

  • Urecky says:

    A few posts above I wrote and welcomed this resource Sketchfab.
    I to register in and was glad to show works of my studio…
    But faced with a few moments on Sketchflab, with which I disagree.
    First, the format /.max/ is not supported in download. But when export to /.fbx/ some of the subtleties of scene settings will be lost …
    But Max is one of the many basic programs?!
    and the second… and third…

    In General, unfortunately, but currently us not on the road with Sketchfab…

  • Benhaim says:

    On my side, surprised to see many people have already opened their account on Sketchfab store while I’m waiting for… Waiting for what ? On verra bien.

  • newhere says:

    Thanks. I filled it out.

  • Bart Veldhuizen says:

    You can add .max files to store models as an ‘additional file’, no problem. Also, we have an excellent free plugin for max that will help you easily export and publish your work: https://sketchfab.com/exporters/3dsmax

  • Bart Veldhuizen says:

    We’re working as hard as we can, sorry about the delays!

  • Urecky says:

    Many potential buyers ask the models-original of the format /.max/.
    For many game engines, the optimal source-model is format 3dsmax.
    Is there a possibility of reverse export in .max files?
    And another important moment: when exporting back in /.max/ rectangular polygons are converted to triangles. But it is important to preserve the original configuration of the model.

  • 30% is industry standard or below. There is no hosting fee associated with selling content.

  • Michael says:

    Is it illegal to sell 3d models inspired and ”copy” from artwork or in-game?

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