Triangles: 326.7k
Vertices: 163.4k
More model informationSimilar to surface type, we could use it in a different and more natural way when creating organic creatures, when used in overlay/accumulated fashion, we could use freeform operations to create much larger/organic targets.
A quick test here, via pure freeform operations with autocompletes, note that those long/large features are not sculpted at one go, as in sculpting, few people would perfer to sculpt such a long/large feature via single operation, but via overlay/accumulated strokes (possibly with radius/pressure changes halfway), I could find some videos to confirm this, and this is also supported in SculptState.
Would detail more later after I finish some other tests.
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