Portfolio: https://www.artstation.com/arongomar
This model was made for proyectarroyo dev team for the recreation of fallout 2. When personal website and team name is created then i will place links to it.
Hunter the modeler on the team gave me this model on a low poly fomat and a high poly format and made the Uv Layouts.
my Position on the work flow was Hand paint and sculpt the high poly format, from the high poly format i had to place multiple edges in to the model so when turbo smooth the vertices then i can sculpt on to the model.
the scupt was baked on to the lowpoly model to create a normal map.
from the normal map i then created base color, specular, metalness, roughness, Emmesive, cavity, and ambient oclution with details draw by hand with a digital Huin 610Pro.
all textures where made in 4096 x 4096 pixels
1 comment
Any chance for a link, mate?