Triangles: 4.4k
Vertices: 4.2k
More model informationBack in 2012 I participated in a character art test using concept art provided by ArenaNet. It was a really great learning experience with the size restrictions and short time limit.
- 7,316 tris, 1024 diffuse/spec/normal maps
- Software used: Zbrush (sculpting, retopologizing), Maya (UVs, modeling), Mudbox (texture painting), Xnormal, Photoshop
CC Attribution-NonCommercial-NoDerivsCC Attribution-NonCommercial-NoDerivs
Feb 19th 2017
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