Triangles: 5.3k
Vertices: 4k
More model informationA lowpoly asset initially created for an old racing game. This particular car would take part in the environment as a traffic / NPC car. Created in 3DS Max and Substance Painter. Due to the age of the game, the file size of a custom model is limited. Hence why it was not baked, and so it has no normal maps applied (except the ones the game itself provides). Ambient Occlusion was baked onto the main body diffuse texture. Since the game in question does not use PBR materials, the model was optimized for Spec/Gloss material setups. The PBR textures are purely exported from Substance painter, for further use those were edited for the Spec/Gloss setup.
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