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Triangles: 340.7k
Vertices: 170.3k
More model informationMy entry for the #VRZeldaChallenge
Also… shameless app self promotion: created in VR with in.block. http://rundotgames.com/#!/inblockgame
CC AttributionCreative Commons Attribution
Feb 4th 2017
7 comments
@mdm373 I'd be happy to help out with testing a Vive version if you were up for the challenge. Either way - the Rift version works 99% using reVive on Vive.
@TAPshooter That sounds great. Sorry for the lack of Vive Support. I just don't own the hardware to test with @_@. Feel free to stream / write away! I'm always on the look out for feedback to help make things better. If you post anything up, please throw me a link so I can check it out!
@mdm373 Downloaded and played with in.block for about 10 minutes tonight (with HTC Vive & reVive). Love what you've done so far! I'm thinking about using it to complete the current @sketchfab voxel robot challenge. I don't suppose you'd mind if I streamed it on twitch and wrote a short article about the experience on my website?
@TAPshooter Awesome, thanks for checking out the app! I don't have an official development road map right now. But, I am no joke working on adding in symmetry options. Building that platform could have taken 1/4th the time :P
Rushing to download In.Block now :) I'd love to hear more about your development plans.
@vrhuman Thanks! I think this version was around 2.5 hrs all in all. Definitely motivating me to add some symmetry options....
Very cool sculpt! How long did it take to make? Looking forward to see more Artwork beeing made in your software.