@YFan012 NO PROBLEM, I'M GLAD TO COMMENT, AND ID ONT' BLAME U ON WANTING TO TRY THE OTHER METHOD.
I TRIED MAKING CURVES HAIR MYSELF BUT I CAN'T GRASP THE CONCEPT IT WAS TOO CONFUSING AND I JUST THOUGHT OF ALL THE THINGS THAT COULD GO WRONG, ESPECIALLY WITH TEXTURING/UV MAPPING SINCE I SUCK AT THAT TOO LOL.
I MEAN, I CAN'T GRASP THE CONCEPT OF MODELING AS A WHOLE, SO I GET IT.
BUT ANYWAY, I KNOW THIS IS YOUR FIRST PUBLISHED MODEL SO IDK IF I SHOULD ASK, BUT I'M CURIOUS, WOULD U CONSIDER MAKING FREE REQUESTS FOR FREE 2 DOWNLOADABLE HAIRSTYLES ONLY, IF SOMEONE SENT PICS AS REFERENCES? EVEN IF I HAVE TO TELL YOU ABOUT A POLYCOUNT LIMIT I NEED?
@GORYGIRL1996 Thanks for your kind words! Model making is a hobby of mine. I used Blender to create the hair, employing a curve-to-mesh approach. Lately, I've also been considering utilizing geometry nodes to achieve this.
I LOVE IT, GREAT WORK, DO U TAKE REQUESTS FOR FREE HAIR OR PORP MODELS? GOOD LUCK WITH UR CHARACTER MAKING.
CURIOUS, IS THIS YOUR FIRST TIME MAKING CHARACTERS/HAIR MODELS? IF SO I DID A GREAT JOB (THOUGH I DON'T MEAN TO BE RUDE), BUT I'M NO PRO LOL I USE A MAKEHUMAN PLUGIN TO MAKE MY CHARACTERS XD SO TAKE WHAT I SAY WITH A GRAIN OF SALT.
ALSO, HOW DID U MAKE THJE HIAR? WAS IT BY A MESH OR PARTICLES?
@Kirov80 You can import an FBX model in Blender, press Tab to enter Edit Mode, press the P key and click By Material. Find the objects with transparent materials, such as eyeballs or glass. Locate the Shader Editor panel, and in the Options on the right side, find Render Method. Then change Dithered to Blended.
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@alaminjama84 THANKS I GUESS LOL.
@Kirov80 I suggest a very romantic web series

@YFan012 I suggest a very romantic web series

@GORYGIRL1996 I suggest a very romantic web series

I suggest a very romantic web series

@YFan012 NO PROBLEM, I'M GLAD TO COMMENT, AND ID ONT' BLAME U ON WANTING TO TRY THE OTHER METHOD.
I TRIED MAKING CURVES HAIR MYSELF BUT I CAN'T GRASP THE CONCEPT IT WAS TOO CONFUSING AND I JUST THOUGHT OF ALL THE THINGS THAT COULD GO WRONG, ESPECIALLY WITH TEXTURING/UV MAPPING SINCE I SUCK AT THAT TOO LOL.
I MEAN, I CAN'T GRASP THE CONCEPT OF MODELING AS A WHOLE, SO I GET IT.
BUT ANYWAY, I KNOW THIS IS YOUR FIRST PUBLISHED MODEL SO IDK IF I SHOULD ASK, BUT I'M CURIOUS, WOULD U CONSIDER MAKING FREE REQUESTS FOR FREE 2 DOWNLOADABLE HAIRSTYLES ONLY, IF SOMEONE SENT PICS AS REFERENCES? EVEN IF I HAVE TO TELL YOU ABOUT A POLYCOUNT LIMIT I NEED?
@GORYGIRL1996 Thanks for your kind words! Model making is a hobby of mine. I used Blender to create the hair, employing a curve-to-mesh approach. Lately, I've also been considering utilizing geometry nodes to achieve this.
I LOVE IT, GREAT WORK, DO U TAKE REQUESTS FOR FREE HAIR OR PORP MODELS? GOOD LUCK WITH UR CHARACTER MAKING.
CURIOUS, IS THIS YOUR FIRST TIME MAKING CHARACTERS/HAIR MODELS? IF SO I DID A GREAT JOB (THOUGH I DON'T MEAN TO BE RUDE), BUT I'M NO PRO LOL I USE A MAKEHUMAN PLUGIN TO MAKE MY CHARACTERS XD SO TAKE WHAT I SAY WITH A GRAIN OF SALT.
ALSO, HOW DID U MAKE THJE HIAR? WAS IT BY A MESH OR PARTICLES?
@Kirov80 You can import an FBX model in Blender, press Tab to enter Edit Mode, press the P key and click By Material. Find the objects with transparent materials, such as eyeballs or glass. Locate the Shader Editor panel, and in the Options on the right side, find Render Method. Then change Dithered to Blended.
I guess blend mode must be choosen somewhere in preferences, but I failed to find it there