Triangles: 16.4k
Vertices: 8.2k
More model informationAnother lesseon with a real 3D scanner. I’m not quite satisfied with this the texture is generated from a high poly mesh, because anything else pot vertex colors is unavailabe and compared to photogrammetry it’s noisy and taken randomly from the clostest point, without paying attention to the color values and their probability.
I just might ditch the idea of using a scanner to extract anything else but depth information soon. Who knows.
CC AttributionCreative Commons Attribution
Apr 2nd 2022
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