Triangles: 33.6k
Vertices: 16.9k
More model informationI made this model to practice texturing and hand painted lighting. Sculpt made in zBrush, retopogized in Maya and then textured in Substance painter and Photoshop. I had many problems with the uv-mapping, it worked out in the end but there is still some uv overlapping under his jaw. Realized it way too far into the texturing process.
Apr 5th 2020
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