Triangles: 500k
Vertices: 250k
More model informationPurpose: Low-to-mid poly model for real-time rendering (games, Sketchfab). Target Polycount: ~5,000–10,000 triangles (adjustable for LODs).
Key Components & Topology: Barrel & Gas Tube
Cylindrical mesh with 8–12 sides for smooth curvature.
Gas tube (above barrel) as a separate subtool for animation (if needed).
Receiver (Upper/Lower)
Modular design (split into upper/lower receiver for texturing/animations).
Key details (e.g., ejection port, bolt handle slot) modeled with clean edge loops.
Stock & Pistol Grip
Stock: Simplified geometry with beveled edges for realism.
Grip: 6–8 sides for low-poly efficiency; add subtle grooves for finger placement.
Magazine
Curved magazine (30-round) with flat sides (save polygons;
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